Still Alive… Car? Not so much.

December 29th, 2008
It's just a little smashy, it's still good, it's still good!

It's just a little smashy, it's still good, it's still good!

This weekend, coming home from my parents for Christmas, I was involved in a little smash-up.  Roads were a little wet, traffic was tight and rather slow moving, and I was travelling down a slight decline just north-east of the Palisades Mall in New York on 287.  Abruptly (as most accidents seem to happen) everyone decided it'd be fun to stop as fast as possible.  I slammed on my brakes and slid my Nissan Altima into a Mazda 626.  Apparently I wasn't the only one surprised, however, as there were 3 other identical accidents around me.

Mmmmm... Crash-tastic!

Mmmmm... Crash-tastic!

Shaken, but still in one piece, the other driver and I pulled to the side, as did the other unfortunate people.  We got out, made sure everyone was ok, and assessed the damage.  Her car may have added a scratch to it's already impressive collection, but mine was a little worse for wear.  As it was my fault, she said it's up to me if we want to get the insurance companies involved, but right as that question arose, a very friendly police officer rode up and asked for our paperwork.  He was probably sent to the scene because one of the other accident groups were screaming all irate-like and most likely reported all the accidents in the vicinity to 911.

This was the nicest, most helpful police officer I've ever seen in one of these situations.  He made sure we were ok, asked for our paperwork, and in about 5 min, presented us with a printout detailing each others information and sent us on our way.  I expected an impatient, slightly-condescending cop to hand me a ticket for some reason, but not this time.  This made the experience a little less aggravating.

So, hats off to the Tarrytown Police K9 unit!

Anyway, being in situations like this really makes you think...  After driving for almost 10 years or so without an accident (just a slight fender bender about a year after I got my license) it really makes you second-guess those "well, I'll just send them a text message while I'm going 80mph" or "sure, I can eat this taco while driving.."  I was concentrating on driving because of the traffic and the road conditions and I got into an accident that may actually end with my car being totaled (it's not really worth fixing a '99 Altima if there's anything other than cosmetic damage).

Also, so far, I'm happy with Geico.  They've been very helpful and I'm only responsible for my deductable (as expected).  But I'll be sure to post if anything of note happens.

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C&C Red Alert 3 Custom Map Location on Vista

December 21st, 2008

I downloaded a bunch of maps from the C&C forums, but when I put them where I was told, they weren't showing up in game.  That's because, on vista, you have to put them:

C:\Users\<yourusername>\AppData\Roaming\Red Alert 3\Maps

The AppData folder may be hidden, so you'll have to go unhide it first.

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Red Alert 3 - It’s fun being in command.

December 15th, 2008

I love it.

How's that for a review?

I've always enjoyed the Command & Conquer series.  I played the crap out of Red Alert 2 almost as much as I played Blizzard's Starcraft (and believe me, that's saying something...)  While Red Alert 3 has been great so far, there are a few things I hope they can clean up in upcoming updates.

My #1 Complaint - The Atrocious Online System

I actually bought this game more for the online play than the actual story mode.  My friends and I enjoy teaming up in an online skirmish, but if we didn't have cell phones or IM, we'd never link up.  The online system lacks almost every semblance of usability that battle.net had for Diablo and Starcraft.  When a friend on your friend list is online, you can't get a hold of them unless they're staring at their message board.  I would think that it would be simple to allow in-game notifications, I know I'd gladly leave a campaign to play online if a friend came on, but nothing short of a cellphone call can get my attention.  That, along with the horrid /whisper <username>line, makes it almost impossible to talk directly to a friend.

#2 - Lack of Multiplayer Maps

Thankfully, this will be fixed soon because Electronic Arts just released the WorldBuilder.  One can only hope that the implementation to find/download/use maps is made easier than their atrocious online system (see item #1).

#3 - Empire of the Rising Sun

I don't know what other people think, but seeming as I'm lacking the omnipotent AI of a computer, the EotRS are completely unwieldy on the field.  Their method of building by deploying vehicles from the Construction Yard to then be sent somewhere to unfurl, becomes overbearing as you forget about building's you've created.  My other EotRS gripe lands with the Mega Tengu and Striker-VX.  These are vehicles that can transform from ground to air vehicles.  As the game progresses, and you get more and more of these, you'll have a platoon of them but some will be in land mode, while others are in air mode, there's no way to make them all ground, or all air, as they'll continue to switch back and forth.  The only way to combat this is to make sure you keep groups in different ctrl-# groups to easily switch from ground to air, or leave one air, and one ground.

#4 - Attack Formations

Bullfrogs On The Move

Bullfrogs On The Move

I'm pretty sure there's a way to do this, but I haven't found it yet.  I usually play soviets, and I would like to have a group of Bullfrogs follow my Kirov Airships, but there's no way, that I know of, to take group A and make them follow group B.  You can select everyone, but the Bullfrogs go 3x faster than the Kirovs, so you lack the anti-air support you need under your sluggish blimpys.

Sum them up and you still have a rather small, and quite acceptable list of complaints for a game that has only been out a few short weeks, and has already had a few decent updates sent out.  I'll obviously continue to play, and I would highly recommend anyone pick the game up.

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